Description
This is an easy way to localize a game.
It loads a file ".csv" in a format like:
"Translation ID";"de-DE";"fr-FR";"en-US";"es-ES";"LANG";"Comment"
The file can be created with a simple text editor, BabelEdit or Excel
Load the file with the function multilingual_load(fname) and get the string in a language with multilingual_string(ds_map,language,translation_id, default language)
multilingual_load reads a filename and returns a ds_map
multilingual_string finds the string in the ds_map and if a language it's empty, it replaces it with the default language's string
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
GMS2 - Version 1.0.3. Published August 12, 2020
GMS2.3 - Version 1.4.3. Published April 28, 2021
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