Every game needs its own cursor. If you need a traditional white cursor – or you just need a starting point for your own design –, this sprite atlas is perfect for you. This sprite atlas contains 15 different frames based on the GM2 typical cursor states: cs_arrow, cs_handpoint, cs_drag, cs_beam, cs_cross etc. …
The sprite for the states cs_hourglass and cs_appstart are animated so that the clock hands move in a circle.
Every frame has a width of 21 px an a hight of 20 px. The origin of the sprite is 7 × 7.
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