Description
This method of Reflecting Lasers utilizes a beam/wall object duality.
Summary of Mechanics: The Beams are created and are extended until they reach a wall object. They then detect which wall is the closest to the end point, a script is run to check the angle of the beam relative to its position to the wall, and the next beam is angled to the appropriate position.
Features:
- Multiple Beam Colors to choose from
- As many or as few beams can be reflected as you like
- Sound Effects and Particle Systems
- Minimal Platformer Mechanics
- Deals damage to enemies
Beam/Wall Duality notes (please read): The beams have a specific relationship to the wall structures. The Walls should be objects which retain collision boxes that are perfect squares, and 0 degree rotation. The size of the wall objects can change.
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS2 - Version 1.0.0. Published May 4, 2019
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