Description
Socket.io extension for GameMaker: Studio 2 (HTML5).
What is Socket.io?
Socket.IO enables real-time, bidirectional and event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
This is an intuitive Game Maker Studio: 2 / 1.4 extension which enables fast Socket.IO communication for the client
Documentation - Blog post to get started
Please RATE this asset here if you find it useful, thanks!
If you don't like to get me a coffee.., you can download the extension from GitHub
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
Version 1.0.2. Published August 29, 2019
Support for GameMaker Studio 1.4!
GMS2 - Version 1.0.2. Published December 14, 2020
- sio_connect() now connects to window.location by default, it does not take any arguments anymore.
- sio_connect_by_url(url:string) if you want to connect to a specific URL, use this function instead of sio_connect()
- Event names are now case sensitve
- Client now parses received json-objects to string
Extension for the GMS 1.x will be ready soon or get the recent files from GitHub.
Thanks to everyone who contributed, enjoy!
GMS2.3 - Version 1.0.4. Published December 14, 2020
- Fixed CORS Error by allowing it in the Server. See in Example 1/sampleserver.js
- Updated Socket.io from v2.2.0 to v3.0.4
- Updated Extensions for GMS 1.4.9999 and GMS 2.3.1
- Updated Example 1 with v1.0.4
Download the GMS 1.4.x version, on GitHub!