Description
A powerful, fast and easy to use 2D Light system that can be implemented in your game - it can be a platformer, a top-down game, a puzzle or any type of game. This asset allows you to create multiple light sources - with a given alpha, color, and range - to create a beautiful and rich aesthetic.
Ultimate Light System features:
- Extremely easy to implement and edit the asset.
- Supports any polygonal shape!
- Multiple light sources with full customization.
- Particle system integration for realistic results.
- Changes and light edition inside the room editor.
- Custom light shapes, sizes, intensity, color, and animation.
The system works perfectly with objects ( instead of limiting you to use tiles, as most of the other light systems would do), and dynamic lighting. You can rotate and scale your objects normally, and the rectangular mask of the sprite will be correctly considered when stopping the light rays.
Complete documentation: here
Feel free to email me in case you need any help [email protected] // Check out all my Assets: here // I want to hear your feedback: here
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
GMS2 - Version 1.0.8. Published March 10, 2020
GMS2.3 - Version 2.0.0. Published October 16, 2020
- Fixed an issue where the light does not follow the view_camera