Description
GML implementation of the A* pathfinding algorithm. Supports diagonal movement, optional corner cutting, weighted node values, max search depths for paths, and multi-tile object pathfinding.
NOTE: This is not my code. It was made by Jake Armstrong and originally posted on the GM forums. However, I have ported the code to GMS:2
End User Licence Agreement (EULA)
Age Rating: 4+
Version
GMS2 - Version 1.0.1. Published June 6, 2019
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