Description
This Intermediate Platformer Engine is everything that you need in order to start creating a fast and fun, 2D side-scrolling game. This demo includes a fully functional player object, with a focus on "game feel". The input/physics were coded in a particular way in order to mimic fast-paced popular, platformers like Super Meat Boy and Dustforce.
FEATURES:
- Pixel-Perfect Collision
- Horizontal Player Input (w/ Acceleration + friction)
- Vertical Player Input (jumping + wall jumping)
- Easily editable code for quick changes in "game feel"/pacing
NEW FEATURES:
- Slope movement/collision
- Smooth camera (+ screen shake)
- Push blocks (ride-able)
- Blocks that fade on contact
- Spring blocks
- Simple FX
The Intermediate Platformer Engine is meant to be used as a quick kick-start when creating 2D side-scrolling games. It was the code-base that I used when starting to develop both FROG SORD and SUPER III. It can be used as starter code or as a learning tool. For even more extensive features, check out the Advanced Platformer Engine (coming soon).
Makes use of particle trail scripts found here: https://marketplace.yoyogames.com/assets/212/draw-trail
End User Licence Agreement (EULA)
Age Rating: 9+
Version
GMS1 - Version 1.1.0. Published October 4, 2014
- Push blocks can now push each other
- Stacked push blocks move together
- Push blocks now have acceleration/friction