Description
A Project contains changing room without persistent method, also game object automatically instantiate on room start, instead using persistent room for saving room state, effectively use ds_list_create() . For changing room, manually object assign with 3 variables - jump_to, room to jump - pos, id jump - jump_pos, id jump when changing room The player game object always single object when changing room occurs. Happy enjoy :))
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Age Rating: 12+
Version
GMS1 - Version 1.0.0. Published June 13, 2018
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