GameMaker (2.0 - 2.2.x)

Procedural Terrain Tiles

Shawn Shipton

You must be logged in to obtain assets


Places tiles as the player moves through the world using a Perlin derivative, adaptive to different sprite map tile sets.

The shown example is a world that is 4294967296 tiles square; that is built from a 512x512 px png with 322 pixel tiles.


  • Works with custom tile sprite maps of various square tile *sizes
  • Smooth edge world wrap, can be used with non-wrapping worlds
  • Tiles are calculated as the camera/player moves through the world
  • Large worlds with low resource requirements

*The tiles of the sprite map have to be the same size and square e.g. 32 x 32 pixels

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.0.0. Published January 30, 2018

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait