ImGuiGML is a DLL / GML wrapper of the popular Dear ImGui, library for GameMaker Studio 2
It's available on the Windows, macOS, and Ubuntu platforms! It supports both x64 and x86 on Windows, as well as both M1 and Intel macOS architectures.
ImGui is a UI library designed for fast implementation and iteration, using an 'Immediate Mode GUI' paradigm You will primarily be putting your GUI functions in step events that are called each step, rather than an event / retained based paradigm of only making updates.
imguigml object into your game, and voila. it begins activated.
imguigml_activate() for hiding/showing, which also stops all updates.
imguigml_ready() is true right before calling functions using it.
For most imgui functions, it's a straight wrap! Call whatever you're looking for with:
imguigml_<function> as opposed to
ImGui::<function> from the C++ analog.
Now, each step that you'd like to show some ImGui, just call all of the functions that make up your UI. See the example provided for details!
Special Special Thanks to JujuAdams for supporting the project!
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[ rou.sr ]
Fix imkeys so
a doesn't submit input fields / Update a whole bunch of Enums / Rename
sr_buffer functions so ImGuiGML can co-exist with rousrCore