GameMaker (2.0 - 2.2.x)

Dynamic Tile Depth Demo


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This package contains a script that will automatically sort the tile map of a given layer into multiple layers set at various depths emulating dynamic depth based on the y value of each tile.

basically this script sets each tile's depth to equal depth_offset(should be room_height) - y so any object which also has it's depth set dynamically using the same formula will appear in front or behind the tile appropriately for a top down or isometric game.

Discuss issues and ideas on the forum topic and please rate. Thank you!

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.0.1. Published October 7, 2017

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