Description
This asset provides an easy way to drop a spectacular "shockwave" effect into your game. This effect uses surfaces and primitives to create the effect (no shaders!), and can be used without any setting up or editing - simply import the scripts and effect object, then call the "shockwave_create()" script just as you would any other create function.
The effect is highly customisable and you can set the following parameters:
- radius
- effect width
- expansion speed
- "push" of the distortion
- colour blend
- additive blending
The asset also includes some "Extra" draw scripts, which are versions of the main draw script but only drawing specific parts or in specific ways. These do not have to be used and can be removed if required.
Don't forget to revise all the scripts and code in the demo project as it is heavily commented!
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
GMS1 - Version 1.0.0. Published August 6, 2017
GMS2 - Version 1.0.2. Published February 27, 2019
Fixed issue whereby sometimes the shockwave surface was not generating the correct texture when views are active.