Description
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Fixture Editor is advanced physics fixture editor for GameMaker: Studio. You can built any shape for your physics body without any restrictions and easily add it to your game!
Features:
- Better than built-in fixture editor!
- Any size, shape and complexity of figure.
- Both concave and convex.
- Any number of points (even more than 8!).
- Both clockwise and counterclockwise.
- Any number of sub-fixtures!
- Optimized, clean and commented code.
- Perfect work on all platforms - Windows, Mac, Linux, Android, iOS and other.
- Technical support for all who purchased.
- And even more.
CAN BE USED ONLY WITH BUILT-IN PHYSICS ENGINE (Box2D).
You need intermediate knowledge of GML to use.
Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)
My other assets! Physics rope, liquid simulation, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
GMS1 - Version 1.0.2. Published November 20, 2016
- Circle resize
- Keyboard fix
- Sprite origin fix
GMS2 - Version 1.0.3. Published October 31, 2018
Support for GMS2
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Package contents
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