HDTDT - Go Karts


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Have you ever wondered how certain games are created? In this installment of "How Did They Do That: Go Karts" we analyze exactly what goes in to making a game like or similar to Go Karts. In this project / tutorial we go over exactly what the mechanics are that makes this game so popular and we do it in laimens terms so that it is easy to understand.

In this fun project we explore:

  • Grid based collisions identifying road and grass and adjusting speed
  • Drawing time GUI
  • Challenging AI that manipulates existing pathways to provide more random / realistic movement
  • Mario Kart 64 - like sliding techniques
  • Identifying who is in first place and legitimate laps
  • Drawing a working speedometer
  • Tiling and backgrounds
  • Zoom tile that speeds the player up

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!

For suggestions, comments, questions or concerns please email [email protected]

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.1.0. Published July 4, 2016

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