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In this special installment of "How Did They Do That: TDS", instead of focusing on a particular game to demonstrate construction purposes, this particular project / tutorial focuses on an entire genre. TDS stands for "Top Down Shooter". These are games akin to Hotline Miami, Six and GTA 2. Top Down Shooter means that you control a single guy and run around taking on many different baddies at once trying to accomplish an objective.

In this special tutorial we cover items such as:

  • 2 different advanced AI that takes cover. (Patrol AI and wonder AI)
  • AI that cannot see thru walls and 'detects' the player
  • Blood particles
  • Fast bullet techniques
  • Surface techniques that employ thousands of decals for proper memory consumption
  • Finite State Machines
  • Fake z axis tricks
  • Proper pathfinding that maneuvers around walls and other obstacles

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Please leave a review - good or bad, as this helps myself and others see what this asset should have or what it may be missing. Thank you and have a great day!

For suggestions, comments, questions or concerns please email [email protected]

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.0.0. Published June 29, 2016

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