Description
This simple script will allow you to add dialogue boxes with effects.
Features are:
- Typewriter Text
- Normal Text
- Color Text
- Wavy Text
- Gradient Text
- Portraits or No Portraits
HOW TO USE (sample from guide included in asset)
/*///////////////////////////////
//// Start a chat /////
/////////////////////////////////
// First create an array with your desired messages. for example:
message[0] = "Hello this is the first message!";
message[1] = "This is the second message!";
// Secondly, if you have a portrait sprite, write the name of the sprite
// as the second parameter. The default sprite size is 50x50.
// If you don't want a portrait just write "none"
// Then when you're ready call this script to start the chat in game:
newChat(message, portrait);
*/
How to get it working in GMS2!
change line 94 in the DrawGUI event to the following and use the forward slash to call modifiers
if (string_char_at(message[message_current], i) == "/")
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 1.0.3. Published July 11, 2017
If player presses button while text is being written, displays full message.
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