Description
In this special installment of "How Did They Do That: RTS", instead of focusing on a particular game to demonstrate construction purposes, this particular project / tutorial focuses on an entire genre. RTS stands for "Real Time Strategy". These are games akin to Age of Empires, StarCraft and Command & Conquer. Real Time Strategy means that you control many units in real time against an opponent. Strategy is often the component of managing proper resources and building of armies to successfully destroy the opposition.
In this special tutorial we cover items such as:
- Proper herd movement and spacing
- Resource management and 'villagers'
- HP bars that change colours
- Selecting one or multiple units
- Finite State Machines
- Color change tricks
- Strategies for creating many paths at once without any lag
- Purchasing units
- Enums
- Buttons
- Proper pathfinding that maneuvers around walls and other obstacles
and much much more!
- Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.
Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day!
For suggestions, comments, questions or concerns please email [email protected]
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