HDTDT - Centipede


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Have you ever wondered how certain games are created? In this installment of "How Did They Do That: Centipede" we analyze exactly what goes into making the game Centipede. In this project / tutorial we go over exactly what the mechanics are in this game that makes it so popular and we do it in laimens terms so that it is easy to understand. So with that said, grab your favorite chair and another hot beverage and dive right in as we explore the world of Centipede.

In this project we explore:

  • Loading and saving
  • Highscores
  • Multiple baddies
  • Random terrain generation
  • Power ups
  • Different ship types
  • Simple AI
  • Changing levels and ramping difficulty
  • Regenerating terrain
  • Fun particle effects

and much much more!

  • Note that these projects / source engines are NOT completed games. They are simply demos that seek to break down the core mechanics of a beloved and popular video game. While many of these games are no doubt programmed outside of the Game Maker IDE, their core components attempt to replicate consistency and accuracy to the authenticity of the original invention.

Change log

  • Added highscores table
  • Balanced Gameplay
  • Switched laser mechanic so multiple lasers are involved instead of one sprite

Please leave a review - good or bad, as this helps myself and others see what this asset should have, what it may be missing or what is praise worthy. Thank you and have a great day

For suggestions, comments, questions or concerns please email [email protected]

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.1.0. Published May 16, 2016

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