Thick Primitives

Ogre Games Ltd.

You must be logged in to obtain assets


Render circles, ellipse, rectangles, round rectangles and any user created paths with thick line primitives.

Options for filling, number of segments on curves and the use of user vertex buffers so that primitives can be frozen for faster rendering later, are all included. Scripts also make use of variable numbers of arguments so that common cases can be short-handed.

Full commented source included

New scripts include....

  • thick_create_path()
  • thick_draw_path()
  • thick_draw_ellipse()
  • thick_draw_roundrect()
  • thick_draw_rect()

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.0.0. Published July 30, 2014

initial commit

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait