Description
TMC SGS Fast Collision System
Spatial Grid Segregation System that allows fast collision detection which improves on Studio's Collision System
GMS:2 Compatibility fixed and tested
NOTE: JUNE 2018... THIS ASSET IS NOW OBSOLETE DUE TO MAJOR IMPROVEMENTS TO THE FAST COLLISION SYSTEM IN THE GAME MAKER 1.4 and 2 ENGINES. *I YIELD TO THE YOYO MASTERS! ASSET IS NOW FREE
You can literally have thousands of bullets or thousands of instances colliding with themselves at a cost of about 1% of Studio's Native Collision System
Functions that mirror most useful Studio Collision Functions Included
Functions to emulate Studio's Collision Event Included so little changes is needed in your code
Be sure to click the Support Link for help on adding the collision system to your game
Features:
- SGS Enabled instance_nearest()
- SGS Enabled place_meeting()
- SGS Enabled instance_place()
- SGS Enabled collision_point()
- SGS Enabled collision_line()
- Multiple SGS field support()
- Allows segregating static from moving instances
- Allows segregating by object type or by parent
- Field cell size tweaking
- Field Update speed tweaking
- Collision event emulator for fast implementation
Example Included with API
End User Licence Agreement (EULA)
Age Rating: 4+
Version
GMS1 - Version 1.0.8. Published February 13, 2017
Fixed the missing txt instance variable in the debug object for GMS:2 YYC compatibility