Description
GameMaker 2022+ Only. Previous GMS versions no longer supported. For any issues, questions, or suggestions please use the Contact Publisher link above.
Alternatively, check out the Minecraft-like Inventory Engine resource.
This resource provides you an engine to make an inventory for your game which can easily be built upon or implemented into your own project.
Preview: Click to Play Online Preview (FYI: objects flash white when hit using gpu_set_fog() which doesn't work in the HTML5 preview)
Features:
- Flexible inventory system for your RPG games
- You can completely change any of the UI sprites, sizes, formatting, or columns/rows to suit
- Hover the mouse over items to show their details popup which you can define what variables are shown in the item hover popup window and all of its formatting
- In the room:
- -- Press a key (E in example) to show the inventory
- -- Equipped weapons slots with ability to swap primary/secondary (this is an example and not intrinsic to the engine)
- -- Left click to mine/attack (on the object)
- -- WASD or arrow keys to move
- -- Save the armour/inventory to a file (Press F in example)
- -- Load the armour/inventory from the save file (Press L in example)
- In the inventory UI:
- -- Press a key (E & Esc in example) to dismiss the inventory
- -- Left click to select, combine, and place stacks of items (or swap them)
- -- Right click to select half a stack and place 1 of an item (or swap them)
- -- Shift + left/right click to quickly swap items between inventory/equipped/armour UI
- -- Drop items or stacks by clicking outside of the inventory
- Customizable to put into your own game
End User Licence Agreement (EULA).
Age Rating: 4+
Versions
GMS1 - Version 2.0.1. Published July 27, 2021
GMS2.3 - Version 3.0.3. Published October 15, 2021
mcli_add_item(); now returns result failure/success
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