The Cardboard Engine

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A continuously in-development engine I am creating for a current game project of mine, which I am making in GameMaker: Studio. This engine might change drastically through time, or it may not change at all - it depends on what I need in my game personally.

The engine is containing the physics part of my game, and currently has these features:

Entity physics - Simple AI - Static and dynamic blocks - Moving platforms - Bouncing blocks - Pushable blocks - Ghost blocks (including ghost moving platforms) - Ice

Basically the engine is based around two main kinds of objects; entities (par_entity) and solids (par_solid_static) + a cross-breed between them, the dynamic solid (par_solid_dynamic). Everything else is pretty much just sub-types of these. Entities utilizes some nice physics codes, which allows them to interact easily with each other, and makes the system easy to build upon.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS1 - Version 1.0.1. Published September 15, 2015

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