Description
Glare Engine is a GameMaker:Studio Extension, for dynamic lighting system. This engine uses GLSL Shaders to improve 2D shadow casting and rendering performances.
Download for GMS2.3
Open Game Maker Studio 2.3
On the Toolbar click Marketplace > My Library
Search for Glare Engine
HTML5 IS NOT SUPPORTED
Features
- GPU computed shadow casting
- Mesh based shadows
- Sprite based shadows
- Directional Shadows
- Soft shadows
- 2D Ambient Occlusion
- Day-Night cycle
- Area shadows
- Automatic light deactivation
- Light based on sprite mask
- Scalable quality
- Light intensity
- Post screen Anti Aliasing
- Background Self-Illumination
- Fully customizable
- Written in GLSL
Demo
Windows (.exe) and Android (.apk)
Documentation
http://tizsoft.altervista.org/glare
Support
End User Licence Agreement (EULA)
Age Rating: 4+
Versions
GMS1 - Version 2.4.1. Published June 16, 2016
V2.4.1
- Fixed a major bug with static lights rendering
- Improved demo
v2.3.1
- Fixed file names (now they cannot go in conflict with yours)
- Added directional custom shadows (useful for trees fake foliage shadows)
- Fixed many minor bugs
v2.2.1
- Mesh shadows bugfix for AMD GPUs
GMS2.3 - Version 2.8.0. Published July 28, 2021
- Added glr_mesh_update_ext with custom json used for the depthmap
- Fixed the "1 pixel offset" bug
- Directional alpha blending fix
- Improved directional shadows alpha for gamma rendering
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