Note! GMS1 made, may not support GMS2. I refuse to purchase/use GMS2 after GMS1 discontinued after spending hundreds $$$ on that platform. Asset still may work in GMS2 no idea don’t own to test. I assume GMS2 will be discontinued as well soon and you will be left with GMS2 being a useless product when GMS3 is available. S*rew yo-yo.
*Last Review: *David D 14 December 2016 *Criminally easy to use and understand *"No arrays or scripts?! This is easily the absolute best simplistic-to-powerful ratio Inventory Engine I've seen around here! It's easy to make new items, and to incorporate straight into another project. How is this not more popular?"
35 sales, thank you! but... Leave a review plz.
Version 3: 11/9/16 UPDATE! Added the ability to use bombs with working bomb counter.
Version 2: Added an simple example player that can collect an item, then equip/bind that item to a key from the menu and use it to attack. Only the example of the green sword is useable.
Version 1: A one object inventory system, simple but powerful.
Easy to add new items.
Menu features 36 inventory positions which can be easily expanded for more items.
Can select and deselect items and bind them to the Z and X keys.
More keys can be added with ease.
Now includes amounts of items in inventory.
Fully commented and straight forward.