Description
A very basic example of a color picker which uses 2 sprites, 1 script, 1 object and 1 room.
The hue and saturation of the color are based on the cursor's position over the colored square, rather than by using draw_getpixel. So all values of 0 - 255 are represented for both hue and saturation on the square and you don't get the same slow down as you would with draw_getpixel.
The same object draws and detects interactions with the value slider to the right of the colored square. This completes the HSV color picker.
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 1.0.0. Published July 3, 2015
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