GameMaker (2.3)



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This is second version of infinite procedurally generating world for Game Maker Studio 2.3+ based on "Simplex noise" like "Perlin noise", which I wrote in C# and embedded as a dll in this asset to make the world generation faster! You can customize block size, chunk height, chunk width and other. I use this infinite world chunk system in my game Sandoria

What include in this asset: Layered terrain based on "Simpex noise" like "Perlin noise". DLL extension for Simplex noise. Chunks auto save/load system. Entities system with auto save/load system! Smart grid collision for entities. Smooth camera moving and parralax background. Full commented and organized code.

Controls (in DEMO): WASD - move player. Arrow left - teleport player to 100'000 blocks left. Arrow right - teleport player to 100'000 blocks right. F - fly mode. Shift - fast moving. Page Up / Page Down - Zoom in/out camera. Right mouse click - place block. With Ctrl place to back and front. Left mouse click - destroy block. Witch Ctrl destroy block on all layers. With Shift destroy all and entities. R - restart the game. ESC - exit from game. G - turn on/off grid drawing of chunks. C - delete current world and restart game.

Supported Game Maker versions:


2023.3+ (theoretically, need to check)


If you have any questions, please contact me through Discord server:

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2.3 - Version 2.2.0. Published October 30, 2023

Added registerSaveFunction for new entities saving system

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