While at first save files can seem simple, there are a lot of issues that come from just simply saving and loading raw data. SSave tackles these problems whilst also having quality-of-life features that make creating save data easier and more secure.
Why use SSave?
⁍ Comes with a built-in manager so you don't have to create a system to track everything yourself (this can be disabled if you really want to!)
⁍ Values are typed to prevent game-breaking issues occurring from wrongly typed saved data
⁍ You can create any number of save file types (like a config file, separate from your save file)
⁍ You can create multiple versions of a save file type (a common use case for this is having multiple slots of save files)
⁍ Old saves automatically sync with any new data you add to your project that wasn't originally in the save file. You can be 100% sure that a value in your save file is ALWAYS there, even if removed from the file
⁍ Don't want users to tamper with your files? SSave supports both encoding AND encrypting. This information is stored in the file header and handled internally, so you can load a protected file without needing to do any extra work
⁍ Open source! This asset is open source on GitHub, feel free to make any contributions to the project yourself
Added utility function ssave_save_all which saves all ssaves being managed by SSaveManager; Removed some obselete function arguments