GameMaker (2.3)

Draw Text With Effects


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Are you tired of using the same old boring white texts every game?

The Nox Text function is an easy way to draw text with various effects and colors to your game's screen!

With the draw_text_nox() function, you can easily apply effects like bold, wave and shake to your texts using special characters like "~" in your string. Because of this, you can highlight multiple parts of your text, or even overlap different effects to our liking.


  • add the nox_text script to your game, initialize the script using the function nox_text_init() at some point in your code, then you are good to go!


  • Use the draw_text_nox() function with the values you want. use the trigger characters inside the text string to trigger the effects.
  • The alignment, alpha, font and color are by default the ones you have setted up in the gamemaker drawing settings.
  • You can add and modify outline using nox_set_outline().
  • You can configure each effect using the nox_set functions, for example, you can change the bold effect strength and trigger character writing the following line the line nox_set_bold(2,"!").
  • For more information in each nox_set function, check the functionparameters.

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2.3 - Version 1.0.0. Published July 23, 2022

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