GameMaker (2.3)


Lake Skate

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A tool for easily setting up dialogue boxes

Quick start: Create a new TalkBox struct using the constructor. Call box.Initialize() to open the box. Make sure to call box.Step() and box.Draw() during a step and draw event (DrawGUI recommended) respectively in order for the box to update and draw properly. Use box.Advance() to “flip” through the text and close the box after the last “page”. You can choose to do this through at prescription times or leave it up to user input. Calling box.Advance() while page is filling will instantly fill the current page.

For more help, documentation is included in the package


End User Licence Agreement (EULA).

Age Rating: 4+


GMS2.3 - Version 1.0.0. Published October 22, 2021

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